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7sRef is the world that everything is set in. It is home to 7 gates, 6 of which are traditional gates that wanderers can pass through, the final 7th being a forbidden gate that hasn’t been opened ever since the conception of 7sRef. It is home to the Tower of Eternity, Ris, Acid and PRiSM.
PRiSM ADMIN
PRiSM is the original program that protects the functions of the 7sRef World. This administrator is a form of Ris constructed before the memories she had formed in the present.
PRiSM Tower
The Tower of Eternity is a central structure located within PRiSM. It is the focal point of the world where the seven worlds and their principles intersect. This tower is seen as a place where all colours and paths return. The tower is administrated by Ris who watches over as both guardian and prisoner within the tower.
The tower is composed of fragments and is where fragments are stored. It serves as the hub and nexus of PRiSM, connecting all other worlds via the seven gates.
Players
Wanderers are people visiting the 7 doors. Those who return through them will wander into another, continuing an endless journey. Wanderers who pass through all 7 doors goes to the prism tower.
In the events of KALEID×SCOPE, each player is a Wanderer.
Wanderers along their path could turn into something that pose as a threat to the world, called Fillers. It is the responsibility of gatekeepers such as Richtigkeit and Stolz to ensure that Fillers do not continue travelling. Fillers can be manually terminated by Acid.
Their transformation signifies the risks and consequences of failing in the journey of hope, memory and renewal. If wanderers become lost or lose hope, they may turn into Fillers.